No Lag = Win & Naxx + Bonus HAT commentary!
Grats On Naxx25 Guys!
It’s a staple of WoW to hear people blame their failure on lag. It’s almost comical some of the retardation people attempt to excuse by blaming latency issues. So, it’s hard to talk about why we have taken so long to clear Naxx, as “lag” is a reason that just going to cause others to giggle.
I will say that gluth doing 3 decimates in a row and loatheb having a -1.5 second window for heals are a couple of examples of the “slow going” we faced. I have said, and will continue to say that we have an AMAZING group of players here. They never gave up, never surrendered to the despair that gnawed at us all, and last night, we demonstrated what we can do when the server gives us a chance.
Most of the guilds out there scheduled raids during off-peak hours to get this done months ago, and grats to them for that, but our schedule and roster didn’t allow us that opportunity, so we will take our pose a bit late on this one, but our overall objective is to prepare for Uldar, and that objective has not been compromised.
See you tonight for Malygos!
Bye bye HAT bug…
This is the first time in WoW history where there was a bug that benefited me directly and I was able to actually take FULL ADVANTAGE of it in the time alloted.
I must say, it’s probably the most enjoyable experience I have had as a rogue. Not so much the face-rolling simplicity of mashing eviscerate, obviously that’s broken and fun in and of itself, but what really made this fun was the sense of teamwork. Rogues have never mattered, not really. There have been a few fights here and there where a kick or stealth was needed, but nothing that ever really tied us to the group as a “must have”. The bugged HAT talent didn’t give us the ability to buff the raid, but it did give us the ability to REALLY buff each other. Also, the ability to stack a group up, and to have a relationship with specific players, and being almost completely dependent upon them in order to perform was a very nice change. We had groups like this in BC, when totems and buffs weren’t raid wide, but there is a subtle distinction here. It’s not just a % bonus from a totem or a shout that is involved, it is _literally_ our entire damage output. If I were to DPS on my own, I would push out about 1300-1600 dps. That is a complete fail as any raider will tell you, but with my team, I could push 4k fairly consistently.
I will miss the HAT bug. My DPS is down a bit, I’ve fallen from #1 on the meters (regularly, not always) to around #5 or #6. It’s still a viable build, and I’ll stick with it (since im geared and gemmed that way) but all I have left of my rock’em-sock’em is this screenshot:
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